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3 Pokémon Games That Failed to Receive the Appreciation They Deserved

Following a taste of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous video games in existence. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The ongoing pandemonium surrounding trading card values ensures near-daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.

However despite that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are games that didn't get their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Did you know that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of mainline entries and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

The writer

Denise Meza

Elin is a futurist and tech analyst with a background in environmental science, focusing on sustainable innovation and digital transformation.

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